Website powered by
VM Cliff Unreal Engine Smart Material System
All material structures have been prepared as 6-channel PBR. All textures are ready in 4K quality.

All material structures have been prepared as 6-channel PBR. All textures are ready in 4K quality.

A second color variant has been prepared to make the RGB Mesh Paint and Vertex Paint structures easier to use and to enable variant creation.

A second color variant has been prepared to make the RGB Mesh Paint and Vertex Paint structures easier to use and to enable variant creation.

An additional **cement material** has been created for use when a **cement layer** is needed on the cliff surface, directed from the bottom layer toward the top.

An additional **cement material** has been created for use when a **cement layer** is needed on the cliff surface, directed from the bottom layer toward the top.

The overall structure consists of three separate materials, designed to be compatible with RGB painting and procedural systems.

The overall structure consists of three separate materials, designed to be compatible with RGB painting and procedural systems.

There are 2 variants of the Cliff materials. However, additional variations can be created by users simply by modifying the Base Color.

There are 2 variants of the Cliff materials. However, additional variations can be created by users simply by modifying the Base Color.

To better understand the Cliff material structure and observe the details more clearly, clay render and base render images are provided.

To better understand the Cliff material structure and observe the details more clearly, clay render and base render images are provided.

Variant examples created solely by applying Multiply colors over the Base Color.

Variant examples created solely by applying Multiply colors over the Base Color.

Variant examples created solely by applying Multiply colors over the Base Color.

Variant examples created solely by applying Multiply colors over the Base Color.

ChatGPT:

Here, I made an interesting experiment — by using the Height Map from the cement material while taking all other texture data from the Cliff material, I created new material variants.
This approach can also be used effectively.

ChatGPT:

Here, I made an interesting experiment — by using the Height Map from the cement material while taking all other texture data from the Cliff material, I created new material variants.
This approach can also be used effectively.

Some variant examples created by changing the Base Color maps of the structure generated using the Cement Height Map.

Some variant examples created by changing the Base Color maps of the structure generated using the Cement Height Map.

Some variant examples created by changing the Base Color maps of the structure generated using the Cement Height Map.

Some variant examples created by changing the Base Color maps of the structure generated using the Cement Height Map.

Similarly, additional Cement variations can be created by modifying the Base Color of the Cement material.
All of these adjustments can be made very quickly thanks to the VM Smart Material System inside Unreal Engine.

Similarly, additional Cement variations can be created by modifying the Base Color of the Cement material.
All of these adjustments can be made very quickly thanks to the VM Smart Material System inside Unreal Engine.

Some seamless samples within Unreal Engine and the responses of Cliff Material 01 under different lighting conditions.

Some seamless samples within Unreal Engine and the responses of Cliff Material 01 under different lighting conditions.

For those who want to learn how this material was created, Gaea 2 was used in its development, and this node graph may help you understand certain aspects of the process.

For those who want to learn how this material was created, Gaea 2 was used in its development, and this node graph may help you understand certain aspects of the process.

VM Cliff Unreal Engine Smart Material System

VM Cliff Unreal Engine Smart Material System

https://fab.com/s/9b59bbe731c1

Create realistic, performance-optimized cliff surfaces with the VM Cliff Smart Material System — a versatile and fully dynamic Unreal Engine material setup. Built for flexibility and ease of use, this system enables artists and developers to achieve professional-grade results with complete control over vertex and mesh painting.

More artwork